Project slowpoke

Slowpoke is a rendering system that i am making to be sort of semi stand alone and that will work on openGL, it’s not a renderer per say but a way of taking existing programs like games and such and rendering images of any size and amount of anti aliasing or filtering.

It’s primarily written to work with my fractal renderer, but as i started planning how i would do it it suddenly dawned on me that using something like this would make for really nifty screen shots, imagine an in game image, but without a single jaggie, no moire, correctly sampled at 4kx4k, you could even make lightprobes, cubemaps, skyboxes, fisheye projection, all with the highest level of quality, all taking just seconds and has very little integration cost to it.

I don’t really have anything to show at this point but as i advance in the project i will.

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