QuakeCon 2011 – John Carmack Keynote

It’s safe to say that i kind of look up to Carmack as a source of inspiration and whenever id releases or hints at a new graphics technology i alway try to see if i can implement it myself, when doom was released i did the volumetric shadowing, sure my data wasn’t as good but at least i demonstrated the basic premise.
So i guess it’s about time to start looking into megatexturing soon (but only after i do deferred rendering).

Anyway this talk deals a lot with rage and the lessons learned in it’s production.

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